

This can be changed by modifying the entity's Time NBT value.Ĭommands such as / data can change the moving and facing directions of a falling block, although there are no in-game mechanics that can alter a falling block's facing direction. They are also immune to all status effects.īy default, a falling block that has existed for more than 600 ticks (30 seconds) destroys itself and drops as an item. They do not have health, cannot be attacked and do not take damage. However, they do not bounce on a stationary slime block and can neither be pushed nor slowed down by water or lava.įalling blocks pass through most entities without colliding with them, although projectiles such as arrows bounce off them. Like most other entities, falling blocks are affected by explosions and bubble columns, can be launched by a moving slime block, can be pushed by pistons, can be slowed down by cobwebs, and can slide down the side of a honey block. Otherwise, it breaks and drops as an item.

not a replaceable block), then the falling block returns to its block state.

If it lands with the bottom center of its hitbox in a replaceable block ( grass, water, vines, air, etc.), and the block below can support it (i.e. By tweaking the BlockState NBT tag, it is possible to summon a falling block entity that normally does not fall as a block, such as dirt or stone, although it has the same behavior as a naturally spawned falling block.Ī falling block continues falling until it lands on another block with a solid top surface. If cheats are enabled, falling block entities can be spawned using the command / summon.
